Producer, Director, Programmer and Time Traveler. And yes, I play videogame :)

our new framework current status

vortexstudios:

input - :(
force - :|  
collision - :)
trigger - :D
z-order - :)
camera - :D 
frustum - :( 

almost done :D

camera material

today I’m was only working in a new component of my framework, the camera.

the camera object is a very complex component inside the game!

with the camera the game designer can send lots of emotion of the scene, like how the camera move to the main character or to show the scenario, another cool example is how the camera shake in a explosion!

these are some of the many uses of how you can use the camera inside the game…

check the Zelda, how boring the camera become with a “static” camera :-/

here some of the features of my camera :)

- follow : the camera will follow a scene object like the player or any other element with easy moviment.

- shake : the camera will shake for a period of time, you can use a small shake for a explosion effect or a big one like in a building collapsing like in metroid (SNES).

- lookAt : like in OpenGL, just send the camera to another place with no effect.

the follow function is working, and working very nice, I did a small test where the camera change the targer when I press the TAB, like in lost vikings.

lookat is working too…

tomorrow I’ll do the shake and post a build here :)

ok… time to go, good night everyone :D

flash framework and materials

YEY!!!

I’ve done some nice progress with my flash framework :D

the collision and force materials are working very nice ;D

first, the material concept :)

I’m working in this concept (reference from FFVII XD LOL), every object can use a material who give to this object a nice feature, SO, here a small example, a small platform game like Mario, the platform have the collision material and set to send collision callbacks, while the player have the collision materials set to receive the callback and the force material with gravity enabled :)

there some problems yet with the collision material, when the object is in angle it change the area size, I found some cool tests and did some progress with pixel collision, but I don’t know about the performace :-/

we are doing a small top-down adventure game based in our-ultra-fail prototype from GlobalGameJam, and if you are asking why our game was an ultra-fail, hum… we lost two computes during the GGJ, including my computer, and I’m was the programer xD there a comment about our bad luck at gizmodo brazil :p

BUT it’s look a very nice casual game with random generated maps, this is why we are working in this prototype :D

(you can check our fail prototype here —-> http://globalgamejam.org/2012/dantes-bureau)

and YES! everything gone wrong in GGJ with our team xD

back to the flash

hello, first post here,

first, I’m Alexandre Ribeiro de Sá, producer, programmer and co-founder of Vortex Game Studios.

hello everyone :D

so, let’s talk a little about this new project, develop my own flash game framework, but the true is, I didn’t use flash for a VERY LONG TIME! I’m was working with torque, unity, XNA and some times with SDL, but, why I’m back with flash?! :-/

the true is, I hate flash, I rally didn’t like it xD hahaha, but at the same time, flash is a amazing tool! very easy to use, animate, draw, test and develop a small game or prototypes!

and the possibility to develop and test a game prototype in a small time is gorgeous!!

SO! here I’m, a week later of global game jam, learning again many flash things, (the last flash I used was AS2), to develop this framework…

I know many things about game development, I’ll use the best of every engine I used to develop this new framework, right now I’m designing the “material concept”, I’ll talk more about it when I have something working…

so, I`ll be back to the development :)

all the best!!! ;D